AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games Performance in Lithuania Q2 2022
Review of the top 5 entertainment mascot games in Lithuania for Q2 2022, featuring trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, Lithuania's gaming landscape for entertainment mascot games showed varied performance across different metrics such as downloads, revenue, and active users. Here's a closer look at how the top 5 entertainment mascot games fared:
Sonic Forces PvP Racing Battle from SEGA experienced fluctuations in its weekly downloads, peaking at 3.7K in late April before gradually declining to 756 by the end of June. Weekly revenue for the game saw a notable increase in early May, reaching $76, but later stabilized around $35-$54 towards the end of the quarter. Active users followed a similar trend, peaking at 12.4K in early May and then decreasing to around 6.7K by the end of June.
Sonic Dash: Fun Endless Runner, another SEGA title, had a steady stream of downloads, starting at 441 in late March and reaching up to 1.2K in late April, eventually settling at 586 by the end of June. Revenue remained relatively low, with a slight increase to $19 in mid-May. Active users saw a peak of 7.1K in late April and maintained a consistent level around 5.4K to 5.5K through June.
Minion Rush: Running game from Gameloft showed a consistent download rate, initially at 714 and ending the quarter with a significant spike to 1.4K. Revenue remained modest, peaking at $19 in mid-June. Active users had a fluctuation, starting at 2.5K in late March, dipping to 1.8K in early June, and then rising to 3.1K by the end of June.
Sonic Dash 2: Sonic Boom by SEGA had a more stable performance with weekly downloads peaking at 543 in mid-April and gradually declining to 146 by the end of June. Active users also showed a downward trend, starting at 1.1K in late March and ending at 996 by the end of June. This game did not generate any revenue during the quarter.
Hello Kitty Nail Salon from Budge Studios saw a steady number of downloads throughout the quarter, beginning at 340 and ending at 365. Revenue peaked at $17 in early May and had a few other minor spikes. Active users remained relatively stable, starting at 1.6K in late March and ending at 1.5K by the end of June.
This data is sourced from Sensor Tower, where more detailed insights can be found. The performance of these applications highlights the dynamic nature of the gaming market in Lithuania, with varying trends in user engagement and revenue generation across different titles.